Chronology of the future

Chronology of the future

In the next fifteen years, technologies can change our lives beyond recognition. In our forecast, we have provided two options for the development of events: measured and optimistic (above the timeline) and swift and shocking (under the timeage).

2009 Games with a complex psychological plot. The first television broadcasts of virtual sports
Retail of films on the Internet Death of stationary phones: Calling from mobile phones is cheaper
ONLive release a single engine for films and games
2010 Online subscription to the PDF versions of magazines-the new release regularly arrives by e-mail special gaming films on Blu-ray-ray-disks
Cinemas with a review of 360 degrees of purchases made in the online game are delivered to the house
Holographic systems Hollywood directors sign contracts for the production of video games
Integration of social networks and computer games; Games of all genres flow on the Internet Bright and recognizable virtual stars
2011 Contact lenses with built-in monitors at the request of Ukraine Google covers users with Russian IP addresses access to Crimea
Subscription for games-as soon as a new game comes out, the first robots-vatiators managed on the Internet send you a link to demo version
Developers only lay the basics of gammeakhaniki and create a game editor – content and missions are invented by players. Individual holographic advertising on the streets
Reasonable voice interface for household appliances for increasing profits of cinemas broadcast films on the Internet
Nintendo WII-scaphander requires virtual violence
The legalization of the UWB protocol and the Internet of the whole world daily Internet series with the participation of virtual stars
2012 The first casting for the main role in the computer game is the last printed gaming magazine to the network
The appearance of a universal gaming platform manufacturers of netbooks, PDAs and smartphones switch to flexible OLED display
For the sake of protecting against piracy, all discs supply the Avatars cosmetic surgery with a self -destruction system
Monitors on clothing are a crazy enthusiasm for Internet films with virtual stars
The first wireless charging devices
2013 Multiprocessor computers The first trial of e -sportsmen who confused reality and virtuality
Films begin to make multiprophic films Lucky Mister Casino with a dynamically changing plot on game engines
Laptop manufacturers will abandon active backlight, replacing its reflex entertaining holographic rooms
The emergence of full-fledged 3D games that do not at all require a client
Wusb format will replace the usual USB
Applied programs are written for distributed or cloud computing systems, there are no distributions on the hard drive
2014 In the European Parliament, deputies from the Pirate Party individual film games are elected
E3 is synchronously conducted in the real and virtual world of virtual currency – the cause of the next financial crisis
A massive revision of laws governing the legal aspects of various Internet activities in China comes to power by the United Guilds World of Warcraft
The opening of the Sochi Olympics live on the Internet, and more people are watching it than television for the first virus game
The police appear to combat abuse of freedom in television games show a duel with artificial intelligence
2015 Search machine, which is looking for exactly what you thought the first prison sentence for the intervention of a person in the life of avatars
In films, not stars begin to shoot, but their virtual licensed copies, which is simpler and cheaper than digital X -ray glasses
The wedding played between two people in the virtual world is recognized as legitimate in the real world of a toy-toy with human emotions
2016 Online comprehensive schools are opening universal addiction to online games
GPS navigators automatically send information about your whereabouts more and more people do not distinguish between the boundaries of the real and virtual world
The pocket “all in one” pocket platform appears, which, if necessary, is connected to the monitor or printer, the appearance of robots, in intellectual and physical qualities not inferior to its creators
The wired Internet is recognized as uncompetitive, “classic” providers are ruined
2017 appears a fashion for virtual skin with dynamic images in pets implanting remote control devices
The holographic virtual character is a live ban on electronic entertainment
Oscar for the best playing the role in mmorpg video tutes
Retail sale of games and piracy disappears
2018 The virtual character receives Oscars as the best actor artificial intelligence produces 80% of entertainment products
Parents are struggling with bots who go to school instead of children an orgasm by e -mail
A sensor is sewn under the skin, which determines the power of the wireless network signal first marriage between a person and an avatar
The highest paid star in the world is android
2019 magnetized chips are implanted under the skin of the wrists and replace credit cards of 30% of world celebrities – androids
Paper printing gives way to electronic ink first joint virtual American-Georgian military exercises
Onlive developers with triumph are closing the last retail store in America The first divorce on the soil of a virtual novel with a computer character
2020 Sale of quantum computers retail the last game and the last film made by a person
The virtual character becomes the executive director of a large corporation invented a system of reading thoughts
2021 Cancer, obesity, skin and sexually transmitted diseases are treated with the help of electric plasters made using OLED technology Gladiator battles in the style of a “running person” with the participation of androids
2022 Virtual sex in 3D piles that convey tactile sensations to the artificial brain
2023 The appearance of personal robots androids consider themselves people
2024 Virtual retinal monitors
2025 The first case of direct connection of the brain to the network
People are identified by the serial iPhone number or a similar pocket device

P.S. The article uses the forecasts of Dr. Andreas Keltsa (Paramount Pictures), Professor Clemens X. Kapa (University of Rostoka), Michael Bourster, Norbert Hillingore, Jens Cristiana Jensen, Norbert Minite, Patrick Meller, Nilsa Muller, and F. Atfoogoo ), Valentina Ripassi, Sebastian Rodia, Thomas Shauf (BVDW), Christina Stumpfa (Weblin), Herrita Vale, Roberto Wenk, as well as the forecasts of editors and authors of Gameania.

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